

So I guess this is how we’re ramping up the stakes for the sequel. Not the same giant scary owl – a new, slightly scarier owl that the other giant scary owls didn’t want anything to do with.
#Ori and the will of the wisps sequel full#
Magriffin, perhaps.Īgain Ori finds themselves lost in a scary Metroidvania world full of hostile balls of glowing snot – not the same scary Metroidvania world, a new if hauntingly similar one that was next door to the first one the whole time, and again the big villain is a giant scary owl. You might reasonably think from looking at the promotional art – I almost said box art, there, but come on, like anyone buys games in boxes, from shops, like a twat, and incidentally I think the world owes me and every other gamer a debt of gratitude for being way ahead on the whole self-isolation thing – that the owl is some kind of sidekick or co-op partner, but that’s the case for all of half a level and the rest of the time it’s Ori on their own again and the owl is mere feathered Maguffin.

Missionary position again, is it, darling? Okay, I’ll get the sheet with a hole in and the picture of Jesus. See, it doesn’t take long into Ori and the Walkers of the Crisps to realise that the story is hitting the exact same beats as the last game, except to the montage of deliriously peaceful family life at the start before everything goes to shit they’ve added a baby owl with a nice fresh virginal innocence to ruin instead of Ori’s this time. And speaking of comfort zones, we come to Ori and the Will of the Wisps, sequel to small glowing child cat rabbit thing in scary world Metroidvania title Ori and the Blind Forest, and the direction it’s apparently chosen to go in for this sequel is a U-turn. Say, lose half when you find out that Santa isn’t real, lose the other half the first time you take it up the arse. Well, I suppose you could lose it in stages. The thing about small child scary world though is that it rarely does sequels, because the underlying theme of small child scary world is coming of age and/or loss of innocence, and you can’t lose your innocence twice. There’s nothing inherently wrong with it, some interesting things have been done with it, but when it’s all you fucking do you’ll swiftly be desperately hankering to break the monotony with just one suck job or nipple clamp.

The usual indie arty platformer theme of small innocent child in big scary world is like the missionary position. This week in Zero Punctuation, Yahtzee reviews Ori and the Will of the Wisps.
